Animator (Gameplay / Character)

Design / Tokyo, Japan

Experience Level

Must have contributed to at least one shipped game title as a Gameplay Animator (multiplayer experience strongly preferred)

About the Role

As an Animator at Savage Astronaut, you will help define how our characters move, fight, and express themselves. Your work will shape the feel of combat, the readability of gameplay, and the personality of the world.

We are looking for an animator who understands the balance between grounded and stylized actions. Someone who can create animations that feel expressive and memorable without sacrificing responsiveness, clarity, or competitive readability.

This role requires a strong understanding of gameplay-driven animation. You will work closely with design, art, engineering, and VFX to create animations that not only look great, but communicate intent, timing, and emotion to the player.

You Will

  • Create high-quality gameplay and character animations for combat, traversal, and interactive gameplay systems

  • Collaborate closely with design to ensure animations support gameplay readability, responsiveness, and player decision-making

  • Work with creative direction to establish a grounded yet stylized animation language for the project

  • Create animations that communicate character personality, emotion, and narrative through movement

  • Collaborate with VFX, sound, and engineering to deliver cohesive gameplay feedback

  • Iterate on animations through playtesting and feedback to improve game feel and player experience

  • Help establish animation standards, workflows, and best practices for the project

We’re Looking For Someone Who

  • Has strong animation fundamentals, including timing, spacing, weight, anticipation, and posing

  • Understands the difference between animation that looks good and animation that plays well

  • Can find the balance between grounded realism and stylized expression

  • Thinks deeply about how animation communicates intent and supports gameplay

  • Has a strong sense of character acting and personality through motion

  • Can communicate character, intent, and emotion within the timing constraints of competitive gameplay

  • Brings ideas and creative vision, not just execution

  • Is proactive, communicative, and comfortable taking ownership

Bonus Points

  • Experience animating combat-heavy action games

  • Experience working on multiplayer titles

  • Experience with anime-inspired or stylized animation

  • Experience working closely with gameplay designers

  • Experience with motion capture cleanup and enhancement

  • Experience creating animation blueprints and gameplay animation systems in Unreal Engine

  • Traditional animation background or strong understanding of 2D animation principles

Required Documents

  • CV

  • Portfolio (must include design work and process)

  • Work Samples

CV should include:

  • Projects you have worked on, with your specific animation contributions clearly described

  • Experience with gameplay, combat, traversal, or cinematic animation

  • Tools and engines used, and how you used them

  • Experience collaborating with design, engineering, VFX, and art teams

Please also include (if available):

  • Gameplay footage showing your animation work in context

  • Animation breakdowns demonstrating your process

  • Examples showing both stylized and grounded animation work

Employment Status

Contract Employee (possibility of promotion to Permanent Employee)

Location

Hybrid / Tokyo, Japan

Work Hours

10:00 – 19:00 or Discretionary Labor System
Standard hours begin at 10:00, but exact working style will be discussed individually

Salary

Annual Salary (Negotiable)
Compensation will be determined based on experience, skills, and our internal salary framework

Benefits

  • Social Insurance

  • Transportation Expenses Covered

  • Salary Review System

  • Annual Health Checkups

  • Corporate Defined Contribution Pension Plan (for permanent employees)

 

Interested in this role and think you’re a good fit? Apply below!

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VFX Artist (Stylized / Anime Focus)