Level Designer (Multiplayer)
Design / Tokyo, Japan
Experience Level
Must have professional experience designing levels for shipped games (multiplayer experience strongly preferred)
Must have shipped at least one game
About the Role
As a Level Designer at Savage Astronaut, you will shape how players experience our game moment-to-moment. You’ll design competitive spaces where every sightline, route, and engagement carries weight.
For this role, we are looking for someone with a passion for understanding both player psychology and physical space. You’ll craft levels that support deep competitive play while feeling grounded, readable, and believable within the world.
You will own your levels end-to-end (from early concept through blockout, implementation, iteration, and final tuning) working closely with design, art, and engineering to deliver high-quality multiplayer experiences.
You Will
Design and build competitive PvP levels that shape player behavior and decision-making
Own maps from concept to implementation, including layout, flow, and gameplay intent
Create and iterate on blockouts in-engine, rapidly testing and refining ideas
Implement levels using engine tools and scripting (Blueprints or equivalent)
Place and tune gameplay elements such as spawns, combat spaces, and traversal routes
Adjust gameplay parameters and spatial balance to support fair, competitive play
Collaborate closely with design, art, and engineering to align gameplay and visual direction
Playtest regularly, using both qualitative feedback and data to refine the experience
Continuously improve readability, navigation, and spatial clarity for high-level play
We’re Looking For Someone Who
Actively plays and understands competitive multiplayer games
Thinks in terms of player psychology, macro flow, and moment-to-moment decisions
Is comfortable working hands-on in-engine to build and iterate on levels
Can translate design intent into clear, playable, and well-tuned spaces
Cares deeply about readability, silhouette, and spatial communication
Is proactive, communicative, and comfortable taking ownership
Bonus Points
Experience designing PvP or competitive multiplayer maps
Experience implementing gameplay using scripting tools (Blueprints, visual scripting, etc.)
Experience tuning combat spaces, encounter flow, or player routing
Familiarity with Unreal Engine or similar tools
Required Documents
CV
Portfolio (must include level design work and process)
Work Samples
Please include:
Your specific contributions to each project
Tools and engines used (and how you used them)
Any playable builds, blockouts, or detailed design breakdowns
Employment Status
Contract Employee (possibility of promotion to Permanent Employee)
Location
Hybrid / Tokyo, Japan
Work Hours
10:00 – 19:00 or Discretionary Labor System
Standard hours begin at 10:00, but exact working style will be discussed individually
Salary
Annual Salary (Negotiable)
Compensation will be determined based on experience, skills, and our internal salary framework
Benefits
Social Insurance
Transportation Expenses Covered
Salary Review System
Annual Health Checkups
Corporate Defined Contribution Pension Plan (for permanent employees)
Interested in this role and think you’re a good fit? Apply below!