Level Designer (Multiplayer)

Design / Tokyo, Japan

Experience Level

Must have professional experience designing levels for shipped games (multiplayer experience strongly preferred)
Must have shipped at least one game

About the Role

As a Level Designer at Savage Astronaut, you will shape how players experience our game moment-to-moment. You’ll design competitive spaces where every sightline, route, and engagement carries weight.

For this role, we are looking for someone with a passion for understanding both player psychology and physical space. You’ll craft levels that support deep competitive play while feeling grounded, readable, and believable within the world.

You will own your levels end-to-end (from early concept through blockout, implementation, iteration, and final tuning) working closely with design, art, and engineering to deliver high-quality multiplayer experiences.

You Will

  • Design and build competitive PvP levels that shape player behavior and decision-making

  • Own maps from concept to implementation, including layout, flow, and gameplay intent

  • Create and iterate on blockouts in-engine, rapidly testing and refining ideas

  • Implement levels using engine tools and scripting (Blueprints or equivalent)

  • Place and tune gameplay elements such as spawns, combat spaces, and traversal routes

  • Adjust gameplay parameters and spatial balance to support fair, competitive play

  • Collaborate closely with design, art, and engineering to align gameplay and visual direction

  • Playtest regularly, using both qualitative feedback and data to refine the experience

  • Continuously improve readability, navigation, and spatial clarity for high-level play

We’re Looking For Someone Who

  • Actively plays and understands competitive multiplayer games

  • Thinks in terms of player psychology, macro flow, and moment-to-moment decisions

  • Is comfortable working hands-on in-engine to build and iterate on levels

  • Can translate design intent into clear, playable, and well-tuned spaces

  • Cares deeply about readability, silhouette, and spatial communication

  • Is proactive, communicative, and comfortable taking ownership

Bonus Points

  • Experience designing PvP or competitive multiplayer maps

  • Experience implementing gameplay using scripting tools (Blueprints, visual scripting, etc.)

  • Experience tuning combat spaces, encounter flow, or player routing

  • Familiarity with Unreal Engine or similar tools

Required Documents

  • CV

  • Portfolio (must include level design work and process)

  • Work Samples

Please include:

  • Your specific contributions to each project

  • Tools and engines used (and how you used them)

  • Any playable builds, blockouts, or detailed design breakdowns

Employment Status

Contract Employee (possibility of promotion to Permanent Employee)

Location

Hybrid / Tokyo, Japan

Work Hours

10:00 – 19:00 or Discretionary Labor System
Standard hours begin at 10:00, but exact working style will be discussed individually

Salary

Annual Salary (Negotiable)
Compensation will be determined based on experience, skills, and our internal salary framework

Benefits

  • Social Insurance

  • Transportation Expenses Covered

  • Salary Review System

  • Annual Health Checkups

  • Corporate Defined Contribution Pension Plan (for permanent employees)

 

Interested in this role and think you’re a good fit? Apply below!

Previous
Previous

Technical Artist