UX / UI Designer
Design / Tokyo, Japan
Experience Level
Must have professional experience designing UI/UX for games (multiplayer experience strongly preferred)
Must have shipped at least one game
About the Role
As a UI/UX Designer at Savage Astronaut, you will shape how players understand and interact with the game at every moment. From high-pressure combat HUDs to progression and meta systems, your work will directly impact clarity, decision-making, and player confidence.
You Will
Design and iterate on in-game HUD, menus, and meta-progression interfaces
Translate complex gameplay systems into clear, intuitive UI flows
Balance strong visual identity with readability and usability under pressure
Prototype UI flows and interactions, testing and refining based on feedback
Collaborate closely with game design to align UI with gameplay intent and player experience goals
Help define and evolve the game’s graphic language and interface systems
Ensure consistency, clarity, and responsiveness across all UI elements
Work within engine tools to implement or support UI functionality
We’re Looking For Someone Who
Understands competitive readability and how players process information in high-pressure situations
Knows when to simplify, and when strong visual expression enhances clarity
Has a strong appreciation for grounded anime aesthetics, and can apply them with restraint
Thinks in systems—building UI that supports gameplay, not just decoration
Can translate design intent and player needs into clear, cohesive interface solutions
Brings ideas and visual direction, not just execution
Communicates clearly across disciplines and iterates effectively based on feedback
Is proactive, detail-oriented, and comfortable taking ownership
Bonus Points
Experience designing UI for multiplayer or competitive games
Experience with stylized or sci-fi interface design
Experience with prototyping tools (Figma, Unreal UMG, etc.)
Experience implementing UI in-engine or working closely with engineers on implementation
Experience designing for progression systems or complex gameplay loops
Required Documents
CV
Portfolio (must include UI/UX work and process)
Work Samples
CV should include:
Projects you have worked on, with your specific contributions clearly described
Types of UI you have designed (HUD, menus, systems, etc.)
Tools used (Figma, engine tools, prototyping tools, etc.) and how you used them
Experience collaborating with design, art, and engineering
Please also include (if available):
UI flows, wireframes, and final designs
Before/after iterations showing your process
Explanations of design decisions and how they support player experience
Employment Status
Contract Employee (possibility of promotion to Permanent Employee)
Location
Hybrid / Tokyo, Japan
Work Hours
10:00 – 19:00 or Discretionary Labor System
Standard hours begin at 10:00, but exact working style will be discussed individually
Salary
Annual Salary (Negotiable)
Compensation will be determined based on experience, skills, and our internal salary framework
Benefits
Social Insurance
Transportation Expenses Covered
Salary Review System
Annual Health Checkups
Corporate Defined Contribution Pension Plan (for permanent employees)
Interested in this role and think you’re a good fit? Apply below!