Technical Artist
Art / Tokyo, Japan
Experience Level
Must have professional experience as a Technical Artist on shipped titles
Must have shipped at least one game
About the Role
As a Technical Artist at Savage Astronaut, you will help define how our game is built at a fundamental level. You’ll work at the intersection of art and engineering, creating the tools, shaders, and pipelines that enable a grounded, anime-inspired visual style to scale in a competitive multiplayer environment.
This role is both creative and technical. You’ll translate art direction into real-time solutions, solving aesthetic challenges through systems, while ensuring performance, clarity, and consistency in-game.
You will work closely with artists, designers, and engineers to build workflows that are efficient, flexible, and aligned with the needs of a fast-moving team.
You Will
Build and maintain tools and workflows that empower artists to create content efficiently
Develop shaders and materials that support a grounded, cel-shaded anime art direction
Translate visual targets into real-time rendering solutions within engine constraints
Optimize assets, materials, and scenes for performance, especially in multiplayer scenarios
Support and improve lighting and rendering pipelines
Identify pipeline bottlenecks and solve cross-discipline production challenges
Collaborate closely with art, design, and engineering to align technical solutions with creative goals
We’re Looking For Someone Who
Is comfortable working within a defined art direction, and excited to push a grounded anime aesthetic forward
Enjoys solving aesthetic problems through technical solutions
Has strong knowledge of shaders, materials, and real-time rendering
Understands performance constraints, especially in multiplayer environments
Thinks in systems and workflows, not just one-off solutions
Brings ideas and technical vision to improve pipelines and processes
Can clearly communicate complex technical concepts to artists and other disciplines
Is proactive, communicative, and comfortable taking ownership
Bonus Points
Experience working on stylized rendering pipelines, especially anime-inspired visuals
Experience on PvP or competitive multiplayer titles
Experience building tools or pipelines in Unreal Engine (Blueprints, Python, or C++)
Familiarity with lighting workflows and scene optimization
Experience with DCC tools such as Maya, Blender, Houdini, or Substance
Required Documents
CV
Portfolio (must include technical art work and process)
Work Samples
CV should include:
Projects you have worked on, with your specific technical contributions clearly described
Tools, pipelines, or systems you built or maintained
Engines and technologies you have used, and how you used them
Any scripting or programming experience relevant to your work
Examples of cross-discipline collaboration (art, design, engineering)
Please also include (if available):
Tool demos, shader breakdowns, or technical documentation
Visual before/after comparisons showing impact of your work
Clear explanations of problems you solved and your approach
Employment Status
Contract Employee (possibility of promotion to Permanent Employee)
Location
Hybrid / Tokyo, Japan
Work Hours
10:00 – 19:00 or Discretionary Labor System
Standard hours begin at 10:00, but exact working style will be discussed individually
Salary
Annual Salary (Negotiable)
Compensation will be determined based on experience, skills, and our internal salary framework
Benefits
Social Insurance
Transportation Expenses Covered
Salary Review System
Annual Health Checkups
Corporate Defined Contribution Pension Plan (for permanent employees)
Interested in this role and think you’re a good fit? Apply below!